1 Hel Rune + Scroll of Town Portal + Any Socketed Item - Remove items from sockets Removes the jewels, gems, or runes from the sockets in an item. The items in the sockets are destroyed, and all bonuses granted by those items are removed. 1 Eld Rune + 1 Chipped Gem + Low Quality Weapon - Normal Quality Weapon of same type ilvl = 1. Diablo 2 Horadric Cube Recipes Add Socket, Remove Gems, Runewords Review. Some useful Horadric Cube Recipes to create socketed items.Subcribe: https://www.yo.
A Gem in Diablo II is one of three small items that can be placed in a socket to enchance your gear. There are different types as well as qualities of these gems, both deciding what kind of stats you will recieve when socketing it into gear. Although they cannot activate bonus stats when placing in a specific order, gems are still a valid ingame currency for another reason. Other than item enchancement, these gems can be used in a variety of Horadric Cube recipes, reaching from Rerolling of magic items to upgrading gear and runes. Gems can be used to start the accumulation of ingame wealth with successful trades, and because you're more likely to find various gems while playing than Mid or High Runes, they make it easier for the newer members to involve themselves with trading.
Just like Runes and Jewels, once a gem has been socketed into an item, it cannot be removed unless using the Horadric Cube Recipe for this purpose. Should an item have a lower level requirement than the gem you insert, it will be adjusted to be consistant with the gem level requirement.
Gem Qualities
Gems can be found in any of five qualities: Chipped, Flawed, Normal, Flawless and Perfect, from lowest to highest. While lower qualities are often used to enhance your own gear early in the game, cubing and trading is generally restricted to Perfect Gems. Each gem type has a predetermined list of stats always present on that type of gem. These will increase to be more effective as the quality of the gem improves.
List of Gems
There are seven different types of Gems in total, one type being as likely to drop as the next. The quality of gems themselves differ depending on where they are found, although it is still possible to find the lowest quality in Hell difficulty. This makes a total of 35 different gem variations possible (7 types X 5 qualities).
Ruby | |||||
---|---|---|---|---|---|
Gem quality | Level | Weapons | Armor/Helms | Shields | |
Chipped | 1 | 3-4 Fire Damage | +10 to Life | 12% Resist Fire | |
Flawed | 5 | 5-8 Fire Damage | +17 to Life | 16% Resist Fire | |
Regular | 12 | 8-12 Fire Damage | +24 to Life | 22% Resist Fire | |
Flawless | 15 | 10-16 Fire Damage | +31 to Life | 28% Resist Fire | |
Perfect | 18 | 15-20 Fire Damage | +38 to Life | 40% Resist Fire | |
Sapphire | |||||
Gem quality | Level | Weapons | Armor/Helms | Shields | |
Chipped | 1 | 1-3 Cold Damage, 1.0 sec Duration | +10 Max Mana | 12% Resist Cold | |
Flawed | 5 | 3-5 Cold Damage, 1.4 sec Duration | +17 Max Mana | 16% Resist Cold | |
Regular | 12 | 4-7 Cold Damage, 2.0 sec Duration | +24 Max Mana | 22% Resist Cold | |
Flawless | 15 | 6-10 Cold Damage, 2.4 sec Duration | +31 Max Mana | 28% Resist Cold | |
Perfect | 18 | 10-14 Cold Damage, 3.0 sec Duration | +38 Max Mana | 40% Resist Cold | |
Topaz | |||||
Gem quality | Level | Weapons | Armor/Helms | Shields | |
Chipped | 1 | 1-8 Lightning Damage | +9% Chance to Find Magic Items | 12% Resist Lightning | |
Flawed | 5 | 1-14 Lightning Damage | +13% Chance to Find Magic Items | 16% Resist Lightning | |
Regular | 12 | 1-22 Lightning Damage | +16% Chance to Find Magic Items | 22% Resist Lightning | |
Flawless | 15 | 1-30 Lightning Damage | +20% Chance to Find Magic Items | 28% Resist Lightning | |
Perfect | 18 | 1-40 Lightning Damage | +24% Chance to Find Magic Items | 40% Resist Lightning | |
Emerald | |||||
Gem quality | Level | Weapons | Armor/Helms | Shields | |
Chipped | 1 | +10 Poison Damage over 3 Seconds | +3 to Dexterity | 12% Resist Poison | |
Flawed | 5 | +20 Poison Damage over 4 Seconds | +4 to Dexterity | 16% Resist Poison | |
Regular | 12 | +40 Poison Damage over 5 Seconds | +6 to Dexterity | 22% Resist Poison | |
Flawless | 15 | +60 Poison Damage over 6 Seconds | +8 to Dexterity | 28% Resist Poison | |
Perfect | 18 | +100 Poison Damage over 7 Seconds | +10 to Dexterity | 40% Resist Poison | |
Diamond | |||||
Gem quality | Level | Weapons | Armor/Helms | Shields | |
Chipped | 1 | +28% Damage vs. Undead | +20 to attack Rating | All Resistances +6% | |
Flawed | 5 | +34% Damage vs. Undead | +40 to attack Rating | All Resistances +8% | |
Regular | 12 | +44% Damage vs. Undead | +60 to attack Rating | All Resistances +11% | |
Flawless | 15 | +54% Damage vs. Undead | +80 to attack Rating | All Resistances +14% | |
Perfect | 18 | +68% Damage vs. Undead | +100 to attack Rating | All Resistances +19% | |
Amethyst | |||||
Gem quality | Level | Weapons | Armor/Helms | Shields | |
Chipped | 1 | +40 to Attack Rating | +3 to Strength | +8 to Defense | |
Flawed | 5 | +60 to Attack Rating | +4 to Strength | +12 to Defense | |
Regular | 12 | +80 to Attack Rating | +6 to Strength | +18 to Defense | |
Flawless | 15 | +100 to Attack Rating | +8 to Strength | +24 to Defense | |
Perfect | 18 | +150 to Attack Rating | +10 to Strength | +30 to Defense | |
Skull | |||||
Gem quality | Level | Weapons | Armor/Helms | Shields | |
Chipped | 1 | Steals 2% life, 1% Mana | Replenish Life +2, Regenerate Mana 8% | Attacker Takes 4 Damage | |
Flawed | 5 | Steals 2% life, 2% Mana | Replenish Life +3, Regenerate Mana 8% | Attacker Takes 8 Damage | |
Regular | 12 | Steals 3% life, 2% Mana | Replenish Life +3, Regenerate Mana 12% | Attacker Takes 12 Damage | |
Flawless | 15 | Steals 3% life, 3% Mana | Replenish Life +4, Regenerate Mana 12% | Attacker Takes 16 Damage | |
Perfect | 18 | Steals 4% life, 3% Mana | Replenish Life +5, Regenerate Mana 19% | Attacker Takes 20 Damage |
Upgrading Gems
Gems can be upgraded from the lowest quality all the way to their highest without having to use any other items except a Horadric Cube. To upgrade a gem, three identical gems of same type and quality are needed. This nondependancy on other items to upgrade gems made it a easily accessibe and efficient source of currency that could be traded by everyone, while also ensuring that it was easy to gather enough in short time to use for other purposes.
The second possibility of upgrading a gem can be through a Gem Shrine. Upon activating this shrine, a random gem from your inventory will be upgraded to the next higher quality. Should the player not have any gems currently in the inventory, a random type chipped gem will drop. It is important to note that the gem will drop near the shrine in both cases, and has to be picked up again manually.
Hellforge Quest
The Hellforge Quest, found in Act IV, will drop four gems for each player completing the quest in a game. Regardless of the difficulty in which the quest was completed, there will always be one gem of perfect quality in that drop for each player present. The Hellforge may also drop runes.
Diablo II Items | ||
---|---|---|
Class Weapons | Amazon Weapons • Assassin Katars • Sorceress Orbs | |
Weapons | Axes • Bows • Crossbows • Daggers • Javelins • Maces • Polearms • Scepters • Spears • Staves • Swords • Throwing Weapons • Wands | |
Class Armor | Barbarian Helms • Druid Pelts • Paladin Shields • Necromancer Shrunken Heads | |
Armor | Belts • Body Armor • Boots • Circlets • Gloves • Helms • Shields | |
Other Items | Amulets • Rings • Charms • Gems • Jewels • Runes • Arrows • Bolts • Scrolls • Potions • Key • Quest Items |
Shards of Domination Gem Sockets
Certain drops in the raid have Domination Gem sockets such PH - DNT - 9.1 Raid Mail Chest. According to Morgan Day, you should be able to have 5 Domination sockets on your gear and you can socket special Shards of Domination in there.
Each of the Shards of Domination has an effect that will word everywhere in the raid. However, if you equip 3 Shards of Domination of the same type, this will complete a 'set bonus' which will activate a bonus effect in the Maw, Torghast and the Sanctum of Domination raid.
Shards of Domination - Datamined Effects
According to Morgan Day in the interview with Sloot, these effects will work everywhere in the game.
Removing Gems From Sockets Without Destroying Them ...
Here's what the effects that we've datamined.- Shard of Zed - Shard of Zed: Your helpful spells and abilities have a chance to grant your target an Unholy Aura, draining 110 health from nearby enemies every 2 sec for 10 sec.
- Shard of Oth - Shard of Oth: Your Speed is increased by 0
- Shard of Dyz - Shard of Dyz: Damaging a target increases your damage done to that target by 0.5% for 4 sec, stacking up to 5 times.
- Shard of Tel - Shard of Tel: Your critical heals cause their target to absorb the next 442 damage dealt to them within 6 sec.
- Shard of Kyr - Shard of Kyr: While standing still, gain 220 Absorb every 5 sec, up to a cap of 1100.
- Shard of Cor - Shard of Cor: Your damage is increased by 5% for 10 sec after attacking an enemy you have not yet damaged.
- Shard of Rev - Shard of Rev: Your Leech is increased by 0.
- Shard of Jas - Shard of Jas: Incoming healing you receive is increased by 1%. Your maximum health is increased by 2.
- Shard of Bek - Shard of Bek: Your damage is increased by 8% when you have 50% or more health than your target.
Shards of Domination - Rune Word
When you equip 3 Shards of the same type (Blood, Unholy or Frost), you will get a 'set bonus' that will activate in the Maw, Torghast and the Sanctum of Domination.
While this 'set bonus' has not been found in datamining, the Runic Dominion tooltip in game reference a 'Rune Word'.
How To Remove Gems From Sockets Diablo 3
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