Dmg Magic Item Table F

Magic Item Table G (d100)

Part of a treasure/loot generating system for 5th Edition Dungeons & Dragons

Dmg magic item table b
d100result #1

1-11

Weapon, +2

12-14

Figurine of wondrous power: Roll on 'Random Figurine of Wonderous Power'

15

Adamantine armor (breastplate)

16

Adamantine armor (splint)

17

Amulet of health

18

Armor of vulnerability

19

Arrow-catching shield

20

Belt of dwarvenkind

21

Belt of hill giant strength

22

Berserker axe

23

Boots of levitation

24

Boots of speed

25

Bowl of commanding water elementals

26

Bracers of defense

27

Brazier of commanding fire elementals

28

Cape of the mountebank

29

Censer of controlling air elementals

30

Armor, +1 chain mail

31

Armor of resistance (chain mail)

32

Armor,+ 1 chain shirt

33

Armor of resistance (chain shirt)

34

Cloak of displacement

35

Cloak of the bat

36

Cube of force

37

Daern's instant fortress

38

Dagger of venom

39

Dimensional shackles

40

Dragon slayer

41

Elven chain

42

Flame tongue

43

Gem of seeing

44

Giant slayer

45

Clamoured studded leather

46

Helm of teleportation

47

Horn of blasting

48

Horn of Valhalla (silver or brass)

49

Instrument of the bards (Canaith mandolin)

50

Instrument of the bards (Cli lyre)

51

loun stone (awareness)

52

loun stone (protection)

53

Ioun stone (reserve)

54

loun stone (sustenance)

55

Iron bands of Bilarro

56

Armor, + 1 leather

57

Armor of resistance (leather)

58

Mace of disruption

59

Mace of smiting

60

Mace of terror

61

Mantle of spell resistance

62

Necklace of prayer beads

63

Periapt of proof against poison

64

Ring of animal influence

65

Ring of evasion

66

Ring of feather falling

67

Ring of free action

68

Ring of protection

69

Ring of resistance

70

Ring of spell storing

71

Ring of the ram

72

Ring of X-ray vision

73

Robe of eyes

74

Rod of rulership

75

Rod of the pact keeper, +2

76

Rope of entanglement

77

Armor, +1 scale mail

78

Armor of resistance (scale mail)

79

Shield, +2

80

Shield of missile attraction

81

Staff of charming

82

Staff of healing

83

Staff of swarming insects

84

Staff of the woodlands

85

Staff of withering

86

Stone of controlling earth elementals

87

Sun blade

88

Sword of life stealing

89

Sword of wounding

90

Tentacle rod

91

Vicious weapon

92

Wand of binding

93

Wand of enemy detection

94

Wand of fear

95

Wand of fireballs

96

Wand of lightning bolts

97

Wand of paralysis

98

Wand of the war mage, +2

99

Wand of wonder

100

Wings of flying

A damaged magic item continues to function, but if it is destroyed, all its magical power is lost. Repairing Magic Items. Some magic items take damage over the course of an adventure. It costs no more to repair a magic item with the Craft skill than it. Use of these tables still requires the use of some tables in the DMG, including the Random Treasure Table. However, when determining treasure, you may choose to substitute: 1 Minor magic item for 1 roll on these tables, 1 Medium magic item for 2 rolls on these tables, and 1 Major magic item for 3 rolls on these tables.

rolled 709 times

Dmg Magic Item Table B

If you’re playing by-the-book 5e D&D, how much magical treasure is a party likely to find? Is it less than other editions? Is that wererat’s immunity to normal weapons a big deal?

The DMG and Xanathar’s Guide offer some guidance: “Over the course of a typical campaign, a party finds treasure hoards amounting to seven rolls on the Challenge 0-4 table, eighteen rolls on the Challenge 5-10 table, twelve rolls on the Challenge 11-16 table, and eight rolls on the Challenge 17+ table.” That’s 45 rolls, roughly two per character level: three per level at CR 5-10, because level advancement slows there because that’s the game’s “sweet spot”. (I’m assuming that most fights are intended to be against a CR equal to character level, which may be a big assumption, but which looks borne out by this treasure distribution.)

Xanathar’s Guide has a further table, Magic Items Awarded by Tier, which specifies the number of major and minor items the party should expect to collect. For instance, during character levels 1-4, it says the party is supposed to accumulated 9 “minor” items (mostly expendable items like potions and scrolls, plus a few low-power permanent items) and 2 “major” items (like magic swords and shields and ioun stones and the like). During character levels 5-10, the party should find 28 more minor items and 6 more major items.

Dmg Magic Item Table F 1

Because I like to check math, I decided to, well, check the math, and I found that the Xanathar’s chart is close to, but not 100%, accurate. For example, let’s take the number of major items collected during levels 5-10. Xanathar’s says 6 items will be accumulated over 18 treasure rolls. Let’s compare this to the Dungeon Master’s Guide treasure tables.

In one treasure roll for levels 5-10, you have a 14% chance of getting 1d4 items from Magic Item Table F (an expectation of .35 items), a 4% chance of getting 1d4 items from Magic Item Table G (an expectation of .1 items), and a 2% chance of an item from Magic Item H (.02 items). Over 18 rolls, that’s 8.46 major magic items. Not a big difference from 6 – 40% off, which is in the ballpark – but if the Xanathar’s table is at all useful to you, you may like to have a more accurate version of the table.
My more detailed (broken down by level) and accurate chart is below.

I’ve also added a column for Magic Weapons: this is how many of the party’s major items can be expected to be magic weapons, based on the percentage of magic weapons on each treasure table. This is useful if you want to know, for instance, how big of a deal it is that gargoyles are resistant to, and lycanthropes are immune to, nonmagic weapons.

Magic Items Accumulated By Level

Table

The discrepancy in numbers between my chart and Xanathar’s may be nothing more than rounding error in the Xanathar chart: despite different estimates per level, we end up in the same place. Xanathar’s Guide says that over 20 levels, a party will find “roughly one hundred items.” According to my calculations, the party should find 101.8 items – pretty damn close to 100. Of these, 75 will be minor items, and only 7 will be magic weapons.

Dmg Magic Item Table F

Conclusion 1: Use my chart instead of Xanathar’s if you are a fan of unnecessarily high precision.

Dmg Magic Item Tables

Conclusion 2: Magical treasure is given out rather sparingly in 5e, apart from minor items, which are given out like candy. Let’s take a 6-person party, three of whom are weapon users. Each character won’t have his or her own major item until level 6, and all three weapon users won’t have magical weapons until around level 9. That means that that CR 2 Wererat (or CR 1/2 jackalwere), will probably be an annoyance for some time.

Dmg Magic Item Tables 5th Edition

Caveat: This treasure distribution doesn’t match my game, and it probably doesn’t match yours either. In fact, it may not match any real-world game at all. Are there any DMs who provide purely random treasure, and at the by-the-book rate of distribution? I know that when I DM, the monsters drop minor magic items at a much lower rate, and major items at a much higher rate. Another DM may be much stingier than me. But if you are striving to play by-the-book, this may help you.

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