Magic Item Table G (d100)
Part of a treasure/loot generating system for 5th Edition Dungeons & Dragons
d100 | result #1 |
---|---|
1-11 | Weapon, +2 |
12-14 | Figurine of wondrous power: Roll on 'Random Figurine of Wonderous Power' |
15 | Adamantine armor (breastplate) |
16 | Adamantine armor (splint) |
17 | Amulet of health |
18 | Armor of vulnerability |
19 | Arrow-catching shield |
20 | Belt of dwarvenkind |
21 | Belt of hill giant strength |
22 | Berserker axe |
23 | Boots of levitation |
24 | Boots of speed |
25 | Bowl of commanding water elementals |
26 | Bracers of defense |
27 | Brazier of commanding fire elementals |
28 | Cape of the mountebank |
29 | Censer of controlling air elementals |
30 | Armor, +1 chain mail |
31 | Armor of resistance (chain mail) |
32 | Armor,+ 1 chain shirt |
33 | Armor of resistance (chain shirt) |
34 | Cloak of displacement |
35 | Cloak of the bat |
36 | Cube of force |
37 | Daern's instant fortress |
38 | Dagger of venom |
39 | Dimensional shackles |
40 | Dragon slayer |
41 | Elven chain |
42 | Flame tongue |
43 | Gem of seeing |
44 | Giant slayer |
45 | Clamoured studded leather |
46 | Helm of teleportation |
47 | Horn of blasting |
48 | Horn of Valhalla (silver or brass) |
49 | Instrument of the bards (Canaith mandolin) |
50 | Instrument of the bards (Cli lyre) |
51 | loun stone (awareness) |
52 | loun stone (protection) |
53 | Ioun stone (reserve) |
54 | loun stone (sustenance) |
55 | Iron bands of Bilarro |
56 | Armor, + 1 leather |
57 | Armor of resistance (leather) |
58 | Mace of disruption |
59 | Mace of smiting |
60 | Mace of terror |
61 | Mantle of spell resistance |
62 | Necklace of prayer beads |
63 | Periapt of proof against poison |
64 | Ring of animal influence |
65 | Ring of evasion |
66 | Ring of feather falling |
67 | Ring of free action |
68 | Ring of protection |
69 | Ring of resistance |
70 | Ring of spell storing |
71 | Ring of the ram |
72 | Ring of X-ray vision |
73 | Robe of eyes |
74 | Rod of rulership |
75 | Rod of the pact keeper, +2 |
76 | Rope of entanglement |
77 | Armor, +1 scale mail |
78 | Armor of resistance (scale mail) |
79 | Shield, +2 |
80 | Shield of missile attraction |
81 | Staff of charming |
82 | Staff of healing |
83 | Staff of swarming insects |
84 | Staff of the woodlands |
85 | Staff of withering |
86 | Stone of controlling earth elementals |
87 | Sun blade |
88 | Sword of life stealing |
89 | Sword of wounding |
90 | Tentacle rod |
91 | Vicious weapon |
92 | Wand of binding |
93 | Wand of enemy detection |
94 | Wand of fear |
95 | Wand of fireballs |
96 | Wand of lightning bolts |
97 | Wand of paralysis |
98 | Wand of the war mage, +2 |
99 | Wand of wonder |
100 | Wings of flying |
A damaged magic item continues to function, but if it is destroyed, all its magical power is lost. Repairing Magic Items. Some magic items take damage over the course of an adventure. It costs no more to repair a magic item with the Craft skill than it. Use of these tables still requires the use of some tables in the DMG, including the Random Treasure Table. However, when determining treasure, you may choose to substitute: 1 Minor magic item for 1 roll on these tables, 1 Medium magic item for 2 rolls on these tables, and 1 Major magic item for 3 rolls on these tables.
Dmg Magic Item Table B
If you’re playing by-the-book 5e D&D, how much magical treasure is a party likely to find? Is it less than other editions? Is that wererat’s immunity to normal weapons a big deal?
The DMG and Xanathar’s Guide offer some guidance: “Over the course of a typical campaign, a party finds treasure hoards amounting to seven rolls on the Challenge 0-4 table, eighteen rolls on the Challenge 5-10 table, twelve rolls on the Challenge 11-16 table, and eight rolls on the Challenge 17+ table.” That’s 45 rolls, roughly two per character level: three per level at CR 5-10, because level advancement slows there because that’s the game’s “sweet spot”. (I’m assuming that most fights are intended to be against a CR equal to character level, which may be a big assumption, but which looks borne out by this treasure distribution.)
Xanathar’s Guide has a further table, Magic Items Awarded by Tier, which specifies the number of major and minor items the party should expect to collect. For instance, during character levels 1-4, it says the party is supposed to accumulated 9 “minor” items (mostly expendable items like potions and scrolls, plus a few low-power permanent items) and 2 “major” items (like magic swords and shields and ioun stones and the like). During character levels 5-10, the party should find 28 more minor items and 6 more major items.
Dmg Magic Item Table F 1
Because I like to check math, I decided to, well, check the math, and I found that the Xanathar’s chart is close to, but not 100%, accurate. For example, let’s take the number of major items collected during levels 5-10. Xanathar’s says 6 items will be accumulated over 18 treasure rolls. Let’s compare this to the Dungeon Master’s Guide treasure tables.
In one treasure roll for levels 5-10, you have a 14% chance of getting 1d4 items from Magic Item Table F (an expectation of .35 items), a 4% chance of getting 1d4 items from Magic Item Table G (an expectation of .1 items), and a 2% chance of an item from Magic Item H (.02 items). Over 18 rolls, that’s 8.46 major magic items. Not a big difference from 6 – 40% off, which is in the ballpark – but if the Xanathar’s table is at all useful to you, you may like to have a more accurate version of the table.
My more detailed (broken down by level) and accurate chart is below.
I’ve also added a column for Magic Weapons: this is how many of the party’s major items can be expected to be magic weapons, based on the percentage of magic weapons on each treasure table. This is useful if you want to know, for instance, how big of a deal it is that gargoyles are resistant to, and lycanthropes are immune to, nonmagic weapons.
Magic Items Accumulated By Level
The discrepancy in numbers between my chart and Xanathar’s may be nothing more than rounding error in the Xanathar chart: despite different estimates per level, we end up in the same place. Xanathar’s Guide says that over 20 levels, a party will find “roughly one hundred items.” According to my calculations, the party should find 101.8 items – pretty damn close to 100. Of these, 75 will be minor items, and only 7 will be magic weapons.
Conclusion 1: Use my chart instead of Xanathar’s if you are a fan of unnecessarily high precision.
Dmg Magic Item Tables
Conclusion 2: Magical treasure is given out rather sparingly in 5e, apart from minor items, which are given out like candy. Let’s take a 6-person party, three of whom are weapon users. Each character won’t have his or her own major item until level 6, and all three weapon users won’t have magical weapons until around level 9. That means that that CR 2 Wererat (or CR 1/2 jackalwere), will probably be an annoyance for some time.
Dmg Magic Item Tables 5th Edition
Caveat: This treasure distribution doesn’t match my game, and it probably doesn’t match yours either. In fact, it may not match any real-world game at all. Are there any DMs who provide purely random treasure, and at the by-the-book rate of distribution? I know that when I DM, the monsters drop minor magic items at a much lower rate, and major items at a much higher rate. Another DM may be much stingier than me. But if you are striving to play by-the-book, this may help you.